Retro
One contender of the world's most impressive private collections of classic arcade games would certainly be Peter Hirschberg's
Luna City in Virgina, USA.
While the collection does consist of many refurbished pinball and video game cabinets from the 70s and 80s,
the surrounding "gameroom" is probably even more impressive. It has been designed as an 80s video game arcade
with impressive details, like accessories and fitting floor carpet. Have a look at the feature report from TheDigitalLifestyle.tv.
Luna City is a private collection, so you cannot simply go there and visit.
However, there are occasional events where visitors and/or the general public is also welcome.
More background infos can be found on
Peter Hirschberg's homepage.
Vision All fans of genuine classic arcade games usually need either an arcade cabinet or an interfacing solution to their exiting tv/display at home. When it comes to non-arcade cabinet solutions, the 15 kHz RGB video signal from JAMMA standard arcade hardware needs to be displayed somehow. In Europe however, most tv sets feature RGB SCART inputs which will usually accept that 15 kHz RGB signal. Arcade classic fans outside of Europe either have to purchase an expensive multisync display or look for video signal conversion solutions. After numerous requests, we have been developing a small encoder circuit which is capable of converting the RGB video output into an NTSC video signal, thus allowing the user to connect a display/tv set via s-video cable.
The small encoder module is also well suited for "consolized" arcade hardware projects; e.g. when arcade hardware has to be adapted for home use.
Moreover, the new RGB to NTSC encoder can be combined with our Supergun/MAK interface (not included) - just plug into the RGB video output, attach the power supply and there you go!
Specifications:
Notice: If you would like to use the RGB to NTSC encoder as a "stand alone" module without our Supergun/MAK interface, then please make sure that the RGB input signal (red, green and blue colors) is adjustable. If you would like to solder your input (or output) lines directly to the board, we can always omit the connector(s), just let us know.
Availability If you would like to have an NTSC encoder for your own arcade projects then we can offer the remaining boards 69,- Euro each incl. VAT. (ask for packaging and shipping costs, please).
This is not a do-it-yourself kit. All boards come fully assembled with all components. We also assure full ROHS conformity of our RGB to NTSC encoder boards. This is a private sale, so no refunds or warranty but no reason to worry: All boards are carefully tested and in working condition. We will also provide four pcb legs and one power supply cable (approx. 50 cm) with each board while supplies last.
If you are interested, please drop us an email:
ofni.regit-repap@ybbob
All references to the JAMMA standard refer to the JAMMA «First Edition».
Errors and omissions excepted. All descriptions and specifications are subject to change without notice.
More infos about this project and detailed specifications can be found in our Arcade Workshop.
History These are unique and individually hand-crafted items - not a factory-made series! We only create a very, very limited number of items per year - if we are motivated at all. Usually, our friends and aquaintances grab our creations rather quickly. Occasionally, we may present an object here as «for sale/accepting offers» which means, we are open to serious offers.
The picture above is a nice display of one of our recent tables in action. The wide-angle industry-TFT is equally impressive as the LED-illuminated arcade buttons don't you think?
Specs Do not be deceived by its retro style appearance - this baby is made of real wood and contains only brand new high-quality components. Here are some common specifications:
Treasured In order to avoid any confusion - our Arcade Table are not based on PC hardware or videogame consoles. Instead, the user can install JAMMA-compatible arcade game hardware boards (printed circuit boards, PCBs) into the table. The same hardware which is usually installed in video game arcades around the world.
Thanks to the internal JAMMA interface of our Arcade Coffee Table, you can plug in most JAMMA-compatible arcade PCBs
which have been made during the last 20 years. The only restrictions may be the control type and/or the size of the
PCB. The maximum PCB dimensions are approximately (WxLxH) 300mm x 350mm x 120mm.
The screen orientation can be easily changed from horizontal to vertical. This design is especially great for vertical shooting games!
Last but not least, the girlfriend-compatible form-factor: If your girlfriend or spouse does not allow a true arcade cabinet in your house, then this may be the solution for you...
...or just upgrade your maid-cafe or ante room.
Check out our new Arcade Table Workshop area for more specs, infos and pictures!
Ideals What an unexpected surprise! The well-established online lifestyle weblog Bornrich.org has chosen our legendary Arcade Coffee Tables for their Top 12 luxurious arcade game tables feature! Check out the feature at Bornrich.org for yourself. Some of those gaming tables really have quite unique designs so to say. Which one is your personal favorite of the Top 12 luxurious arcade gaming tables?
To be honest,
we did not expect much feedback when we submitted our arcade cocktail table project to the
www.byoac.com (Build Your Own Arcade Controls) website.
Meanwhile we have about one hundred pageviews every day for this project alone.
We thought it would help quite a bit if we could provide
the project description in English.
So we pulled an all-nighter and here you go! At least it is better than those babelfish translations...!
We love
arcade gaming
and self-made arcade cabinets, but honestly - our worst nightmare are those endless JAMMA harness soldering sessions when connecting joysticks, buttons, speaker, display and so on.
This calls for some action!
Vision Imagine a rugged and reliable interface for JAMMA-compatible arcade PCBs. The interface should simplify system integration of all electronic components which are usually needed for a do-it-yourself arcade cabinet project. Instead of having to deal with more than 40 individual cables, we would like to connect each component via common plugs and/or sockets thus reducing manual soldering to a minimum. Moreover, common functionality, like color adjustments, test button etc. should already be provided by the interface as well.
Solution Yeah, let's develop a PCB (printed circuit board) which connects to all major components which are usually needed in a self-made arcade cabinet, e.g. power supply, joysticks and buttons for two players, speaker, display and the aracde gameoboard itself, of course.
PCB development requires serious CAD tools and plenty of electronic engineering know-how.
Components have to placed accordingly, traces have to be optimized, circuits have to be debugged and so on...
After several weeks of finalizing our design, we have been transferring our CAD files to a PCB factory and finally receive our first boards.
There is still some manual work for us to do, since the factory only delivers the raw PCBs without components.
However, soldering components to our PCB is quite relaxing. The final result is rather impressive, let's look at the specs:
JAMMA Connector A 56-pin JAMMA connector is going to connect to any JAMMA-compatible arcade gameboard. We have been using high-quality connectors from the japanese electronics supplier Hirose which are rather expensive but the advantage is obvious: Even unused pins will remain firmly seated in the connector unlike in cheaper versions. The following table provides an overwiev of the JAMMA connector standard. The pins which are supported by our Interface are marked in yellow color. Even the unused pins are available on our interface, making future modifications easy.
| Parts Side | Solder Side | ||
|---|---|---|---|
| GND | 1 | A | GND |
| GND | 2 | B | GND |
| +5V | 3 | C | +5V |
| +5V | 4 | D | +5V |
| -5V | 5 | E | -5V |
| +12V | 6 | F | +12V |
| Key | 7 | H | Key |
| Coin Counter 1 | 8 | J | Coin Counter 2 |
| Lock Out Coil 1 | 9 | K | Lock Out Coil 2 |
| Speaker Pos | 10 | L | Speaker Neg |
| Audio Pos | 11 | M | Audio GND |
| Video Red | 12 | N | Video Green |
| Video Blue | 13 | P | Video Sync |
| Video GND | 14 | R | Service Switch |
| Test Switch | 15 | S | Tilt Switch |
| Coin Switch 1 | 16 | T | Coin Switch 2 |
| Player 1 Start | 17 | U | Player 2 Start |
| Player 1 Up | 18 | V | Player 2 Up |
| Player 1 Down | 19 | W | Player 2 Down |
| Player 1 Left | 20 | X | Player 2 Left 2 |
| Player 1 Right | 21 | Y | Player 2 Right |
| Player 1 Button 1 | 22 | Z | Player 2 Button 1 |
| Player 1 Button 2 | 23 | a | Player 2 Button 2 |
| Player 1 Button 3 | 24 | b | Player 2 Button 3 |
| Player 1 Button 4 * | 25 | c | Player 2 Button 4 * |
| not used | 26 | d | not used |
| GND | 27 | e | GND |
| GND | 28 | f | GND |
(*) The buttons 4 for players 1 and 2 are not defined in the JAMMA standard. Nevertheless, we are providing the 4th buttons
on our interface anyway since this it will be compatible to SNK's Neo Geo MVS arcade mainboards.
Controller
D-Sub 15-pin plugs (male) are wired according to Neo Geo MVS/AES standards
We have been using well-known industry standards whenever possible.
Therefore, we have been designing both control panel ports (player 1 and 2) according to SNK's Neo Geo MVS/AES standards.
Each control port provides a joystick, four action buttons, start and coin-in as well as the 5 volts supply.
We have even been remodeling SNK's legendary "double pins 4 and 9" for the 4th button, btw.
You can either extend these control ports, plug in any MVS/AES comaptible joystick/-pad or even use a NeoGeo-to-PlayStation adapter.
We have been trying out this
Tototek adapter
with a PlayStation 1 dual shock pad.
If you would rather like to build your own custom control panel with microswitches, you should have a look at our
controlpanel PCBs.
These allow for easy connection to leaf- or microswitches.
| Pin | Name | JAMMA Standard |
|---|---|---|
| 1 | Ground | GND |
| 2 | not connected | not connected |
| 3 | Select | Coin Switch |
| 4 | D Button | Button 4 |
| 5 | B Button | Button 2 |
| 6 | Right | Right |
| 7 | Down | Down |
| 8 | +5V | +5V |
| 9 | D Button | Button 4 |
| 10 | not connected | not connected |
| 11 | Start | Start |
| 12 | C Button | Button 3 |
| 13 | A Button | Button 1 |
| 14 | Left | Left |
| 15 | Up | Up |
Power Supply A power supply can be connected via 4-pin Molex-type socket. This is a common plug type which has been frequently used in floppy disk drives, CD-ROM drives and so on. Instead of providing a second ground connector, you can connect -5 volts here which may be rarely used by old arcade game boards. All voltage pins are clearly labelled on the interface.
Speaker The JAMMA standard requires to connect an 8-Ohm speaker (mono) here. Since JAMMA-compatible arcade gameboards are supposed to provide an amplified signal with volume control, not much has to be sone here. A standard cinch connector can be used to connect the speaker directly. Do not connect this to an television set or the input of an amplifier! The signal is already amplified and may harm your componet and/or gameboard!
RGB-Video
An HD D-Sub 15-pin connector (female) provides 15 kHz RGB-video standard
The video output will be provided by a 15-pin HD D-Sub socket. The 15 kHz analogue RGB-signal
uses composite synch and can be used with compatible mutisync- or arcade monitors directly.
A standard 15-pin VGA cable may be used for ceonnecting the dsiplay but please beware:
The video output is still 15kHz RGB video from your JAMMA game boards.
Any connected display (multisync, arcade monitor whatever)
has to support 15kHz RGB video! Connecting a standard PC-monitor
may result in damage to the monitor!
| Pin | Name | JAMMA Standard |
|---|---|---|
| 1 | Red | Video Red |
| 2 | Green | Video Green |
| 3 | Blue | Video Blue |
| 4 | Monitor ID2 | not connected |
| 5 | Ground | not connected |
| 6 | Ground (Red) | Video GND |
| 7 | Ground (Green) | Video GND |
| 8 | Ground (Blue) | Video GND |
| 9 | Key (no pin) | not connected |
| 10 | Synch Ground | Video GND |
| 11 | Monitor ID0 | not connected |
| 12 | Monitor ID1 | not connected |
| 13 | Horizontal (Composite-) Synch | Video Sync |
| 14 | Vertical Synch | not connected |
| 15 | Monitor ID3 | not connected |
Test/Service Buttons
Moreover, we have been providing buttons for Test and Service mode on the interface as well.
Of course, these will only work if your arcade board does support these functions.
A red LED will indicate if a power supply (5 volts) is connected and active.
On some switching power supplies you may see a pulsing LED if no arcade board is connected. This is perfectly okay, since
swiching power supplies usually adjust themselves to the load attached.
Conclusion
The results are quite amazing - picture quality is superb on our multisync display and the control ports are fully functional without errors.
We are using our JAMMA Supergun/MAK interface whenever we need a hassle-free integration of components into cabinets.
For example - we have been using our interfaces in all all of our
Arcade Table Workshop creations as well.
Here is the good news for all do-it-yourself arcade cabinet project leaders:
We are offering our remaining interface boards on a first-come, first-serve basis for 69,- € each (incl. VAT)
(excluding packaging and postal fees, ask for details, please).
All boards are tested and working flawlessly. For questions, please refer to us via email. This is a private sale, so no returns or refunds, sorry.
If you are interested, please contact us via email at
ofni.regit-repap@ybbob
Next steps? We have already been designing a set of small (AES/MVS-compatible) control panel PCBs for those who would like to create their own custom control panel and connect to our interface.
All references to the JAMMA standard refer to the JAMMA «First Edition».
Errors and omissions excepted. All descriptions and specifications are subject to change without notice.
Some questions and answers regarding our JAMMA Supergun/MAK Interface PCB:
Some questions and answers regarding our control panel Interface PCBs:
Arcade Table "Treasure Chest"
Arcade Table "Red Dragon"
Arcade Table "Kyoto"
Arcade Table "Neo Geo Cocktail"
JAMMA Supergun/MAK PCB
RGB to NTSC
Control panel PCB
Control panel PCB with terminals