All weblog entries for: Arcade


Arcade

Luna City Arcade

Retro One contender of the world's most impressive private collections of classic arcade games would certainly be Peter Hirschberg's Luna City in Virgina, USA. While the collection does consist of many refurbished pinball and video game cabinets from the 70s and 80s, the surrounding "gameroom" is probably even more impressive. It has been designed as an 80s video game arcade with impressive details, like accessories and fitting floor carpet. Have a look at the feature report from TheDigitalLifestyle.tv.

Luna City is a private collection, so you cannot simply go there and visit. However, there are occasional events where visitors and/or the general public is also welcome.
More background infos can be found on Peter Hirschberg's homepage.

Permalink 30.12.2009

Arcade

Just Another Arcade Electronics Project:
Our RGB to NTSC Video Encoder

very usable for arcade game projects: our RGB to NTSC encoder

Vision All fans of genuine classic arcade games usually need either an arcade cabinet or an interfacing solution to their exiting tv/display at home. When it comes to non-arcade cabinet solutions, the 15 kHz RGB video signal from JAMMA standard arcade hardware needs to be displayed somehow. In Europe however, most tv sets feature RGB SCART inputs which will usually accept that 15 kHz RGB signal. Arcade classic fans outside of Europe either have to purchase an expensive multisync display or look for video signal conversion solutions. After numerous requests, we have been developing a small encoder circuit which is capable of converting the RGB video output into an NTSC video signal, thus allowing the user to connect a display/tv set via s-video cable.

The small encoder module is also well suited for "consolized" arcade hardware projects; e.g. when arcade hardware has to be adapted for home use.

Moreover, the new RGB to NTSC encoder can be combined with our Supergun/MAK interface (not included) - just plug into the RGB video output, attach the power supply and there you go!

Specifications:

Input:
RGB video (analogue, 15kHz, 60Hz interlaced) with composite sync or seperate H/V sync via HD D-sub15 plug
Output:
NTSC video (3,58 MHz) via S-video and composite sockets
Sync Select:
CSync or H/V sync input user switchable
Power Supply Range:
+5 Volts (min. +4,75; max. 5,25 Volts)
Power Select:
via Molex type or HD D-sub (pin 9) user switchable

Notice: If you would like to use the RGB to NTSC encoder as a "stand alone" module without our Supergun/MAK interface, then please make sure that the RGB input signal (red, green and blue colors) is adjustable. If you would like to solder your input (or output) lines directly to the board, we can always omit the connector(s), just let us know.

The output section of our RGB to NTSC encoder

Availability If you would like to have an NTSC encoder for your own arcade projects then we can offer the remaining boards 69,- Euro each incl. VAT. (ask for packaging and shipping costs, please).

This is not a do-it-yourself kit. All boards come fully assembled with all components. We also assure full ROHS conformity of our RGB to NTSC encoder boards. This is a private sale, so no refunds or warranty but no reason to worry: All boards are carefully tested and in working condition. We will also provide four pcb legs and one power supply cable (approx. 50 cm) with each board while supplies last.

If you are interested, please drop us an email:
ofni.regit-repap@ybbob

All references to the JAMMA standard refer to the JAMMA «First Edition».

Errors and omissions excepted. All descriptions and specifications are subject to change without notice.

More infos about this project and detailed specifications can be found in our Arcade Workshop.

Permalink Comments 27.09.2009

Arcade

Arcade Table Workshop -
Design objects for the occasional gamer

One of our previous Arcade Coffe Table projects - Kyoto

History These are unique and individually hand-crafted items - not a factory-made series! We only create a very, very limited number of items per year - if we are motivated at all. Usually, our friends and aquaintances grab our creations rather quickly. Occasionally, we may present an object here as «for sale/accepting offers» which means, we are open to serious offers.

Our most recent Arcade Coffe Table project - Treasure Chest

The picture above is a nice display of one of our recent tables in action. The wide-angle industry-TFT is equally impressive as the LED-illuminated arcade buttons don't you think?

Specs Do not be deceived by its retro style appearance - this baby is made of real wood and contains only brand new high-quality components. Here are some common specifications:

  1. Display: 19 inch, 15-31kHz RGB Multisync TFT (low, mid, high-resolution)
  2. Variable screen orientation (for horizontal or vertical gaming)
  3. Internal JAMMA interface for arcade PCBs
  4. Internal mounting space for arcade gameboards max. (WxLxH) 300mm x 350mm x 120mm
  5. Controlpanel for one player (includes connector jack for 2nd controller, Neo Geo standard)
  6. Joystick: Sanwa JLF-TP-8Y with bat top or bubble ball
  7. Buttons: Sanwa OBSAK-C30UM (LED-illuminated), 4x action, 1x start; one additional standard button for Coin-In
  8. Sound: Canton RS 130 CX, 2-way speaker
  9. Two internal fan-less power supplies (100 to 240 VAC) for TFT and gameboard
  10. Mains switch, mains fuse, 3m detachable power chord
  11. Body: a mixture of lumber and plywood (maple, birch, oak)
  12. Glass: 5mm safety glass
  13. Various finishes: red / black / mahogany, you name it!
  14. Weight: approx. 20-25kg
  15. Dimensions (HxWxD): 425mm x 702mm x 745mm

Treasured In order to avoid any confusion - our Arcade Table are not based on PC hardware or videogame consoles. Instead, the user can install JAMMA-compatible arcade game hardware boards (printed circuit boards, PCBs) into the table. The same hardware which is usually installed in video game arcades around the world.

Thanks to the internal JAMMA interface of our Arcade Coffee Table, you can plug in most JAMMA-compatible arcade PCBs which have been made during the last 20 years. The only restrictions may be the control type and/or the size of the PCB. The maximum PCB dimensions are approximately (WxLxH) 300mm x 350mm x 120mm.
The screen orientation can be easily changed from horizontal to vertical. This design is especially great for vertical shooting games!

Red Dragon arcade coffee table - top view

Last but not least, the girlfriend-compatible form-factor: If your girlfriend or spouse does not allow a true arcade cabinet in your house, then this may be the solution for you...

...or just upgrade your maid-cafe or ante room.

Check out our new Arcade Table Workshop area for more specs, infos and pictures!

Permalink July 12th, 2008

Lifestyle Arcade

As Featured On Bornrich.org

Shocking surprise - our arcade coffee table creations made it into the «Top 12 luxurious arcade game tables» feature at Bornrich.org.

Ideals What an unexpected surprise! The well-established online lifestyle weblog Bornrich.org has chosen our legendary Arcade Coffee Tables for their Top 12 luxurious arcade game tables feature! Check out the feature at Bornrich.org for yourself. Some of those gaming tables really have quite unique designs so to say. Which one is your personal favorite of the Top 12 luxurious arcade gaming tables?

Permalink November 30th, 2008

Arcade

Arcade Cocktail Table Project in English!!

It took us several months to get this far!

To be honest, we did not expect much feedback when we submitted our arcade cocktail table project to the www.byoac.com (Build Your Own Arcade Controls) website.
Meanwhile we have about one hundred pageviews every day for this project alone. We thought it would help quite a bit if we could provide the project description in English. So we pulled an all-nighter and here you go! At least it is better than those babelfish translations...!

Permalink January 30th, 2007

Arcade

Just another arcade game project -
JAMMA Supergun/MAK Board!
Rev.4 Update!

Our JAMMA Interface (Rev.4) for do-it-yourself arcade cabinets

We love
arcade gaming
and self-made arcade cabinets, but honestly - our worst nightmare are those endless JAMMA harness soldering sessions when connecting joysticks, buttons, speaker, display and so on. This calls for some action!

Vision Imagine a rugged and reliable interface for JAMMA-compatible arcade PCBs. The interface should simplify system integration of all electronic components which are usually needed for a do-it-yourself arcade cabinet project. Instead of having to deal with more than 40 individual cables, we would like to connect each component via common plugs and/or sockets thus reducing manual soldering to a minimum. Moreover, common functionality, like color adjustments, test button etc. should already be provided by the interface as well.

Solution Yeah, let's develop a PCB (printed circuit board) which connects to all major components which are usually needed in a self-made arcade cabinet, e.g. power supply, joysticks and buttons for two players, speaker, display and the aracde gameoboard itself, of course.

PCB development requires serious CAD tools and plenty of electronic engineering know-how. Components have to placed accordingly, traces have to be optimized, circuits have to be debugged and so on...
After several weeks of finalizing our design, we have been transferring our CAD files to a PCB factory and finally receive our first boards.
There is still some manual work for us to do, since the factory only delivers the raw PCBs without components. However, soldering components to our PCB is quite relaxing. The final result is rather impressive, let's look at the specs:

JAMMA Connector A 56-pin JAMMA connector is going to connect to any JAMMA-compatible arcade gameboard. We have been using high-quality connectors from the japanese electronics supplier Hirose which are rather expensive but the advantage is obvious: Even unused pins will remain firmly seated in the connector unlike in cheaper versions. The following table provides an overwiev of the JAMMA connector standard. The pins which are supported by our Interface are marked in yellow color. Even the unused pins are available on our interface, making future modifications easy.

Parts Side     Solder Side
GND 1 A GND
GND 2 B GND
+5V 3 C +5V
+5V 4 D +5V
-5V 5 E -5V
+12V 6 F +12V
Key 7 H Key
Coin Counter 1 8 J Coin Counter 2
Lock Out Coil 1 9 K Lock Out Coil 2
Speaker Pos 10 L Speaker Neg
Audio Pos 11 M Audio GND
Video Red 12 N Video Green
Video Blue 13 P Video Sync
Video GND 14 R Service Switch
Test Switch 15 S Tilt Switch
Coin Switch 1 16 T Coin Switch 2
Player 1 Start 17 U Player 2 Start
Player 1 Up 18 V Player 2 Up
Player 1 Down 19 W Player 2 Down
Player 1 Left 20 X Player 2 Left 2
Player 1 Right 21 Y Player 2 Right
Player 1 Button 1 22 Z Player 2 Button 1
Player 1 Button 2 23 a Player 2 Button 2
Player 1 Button 3 24 b Player 2 Button 3
Player 1 Button 4 * 25 c Player 2 Button 4 *
not used 26 d not used
GND 27 e GND
GND 28 f GND


(*) The buttons 4 for players 1 and 2 are not defined in the JAMMA standard. Nevertheless, we are providing the 4th buttons on our interface anyway since this it will be compatible to SNK's Neo Geo MVS arcade mainboards.

Controller D-Sub 15-pin plugs (male) are wired according to Neo Geo MVS/AES standardsD-Sub 15-pin plugs (male) are wired according to Neo Geo MVS/AES standards We have been using well-known industry standards whenever possible. Therefore, we have been designing both control panel ports (player 1 and 2) according to SNK's Neo Geo MVS/AES standards. Each control port provides a joystick, four action buttons, start and coin-in as well as the 5 volts supply. We have even been remodeling SNK's legendary "double pins 4 and 9" for the 4th button, btw. You can either extend these control ports, plug in any MVS/AES comaptible joystick/-pad or even use a NeoGeo-to-PlayStation adapter. We have been trying out this Tototek adapter with a PlayStation 1 dual shock pad.
If you would rather like to build your own custom control panel with microswitches, you should have a look at our controlpanel PCBs. These allow for easy connection to leaf- or microswitches.

Pin Name JAMMA Standard
1 Ground GND
2 not connected not connected
3 Select Coin Switch
4 D Button Button 4
5 B Button Button 2
6 Right Right
7 Down Down
8 +5V +5V
9 D Button Button 4
10 not connected not connected
11 Start Start
12 C Button Button 3
13 A Button Button 1
14 Left Left
15 Up Up

Power Supply A power supply can be connected via 4-pin Molex-type socket. This is a common plug type which has been frequently used in floppy disk drives, CD-ROM drives and so on. Instead of providing a second ground connector, you can connect -5  volts here which may be rarely used by old arcade game boards. All voltage pins are clearly labelled on the interface.

Speaker The JAMMA standard requires to connect an 8-Ohm speaker (mono) here. Since JAMMA-compatible arcade gameboards are supposed to provide an amplified signal with volume control, not much has to be sone here. A standard cinch connector can be used to connect the speaker directly. Do not connect this to an television set or the input of an amplifier! The signal is already amplified and may harm your componet and/or gameboard!

RGB-Video HD D-Sub 15-pin connector (female) provides 15 kHz RGB-video standardAn HD D-Sub 15-pin connector (female) provides 15 kHz RGB-video standard The video output will be provided by a 15-pin HD D-Sub socket. The 15 kHz analogue RGB-signal uses composite synch and can be used with compatible mutisync- or arcade monitors directly. A standard 15-pin VGA cable may be used for ceonnecting the dsiplay but please beware: The video output is still 15kHz RGB video from your JAMMA game boards. Any connected display (multisync, arcade monitor whatever) has to support 15kHz RGB video! Connecting a standard PC-monitor may result in damage to the monitor!

Pin Name JAMMA Standard
1 Red Video Red
2 Green Video Green
3 Blue Video Blue
4 Monitor ID2 not connected
5 Ground not connected
6 Ground (Red) Video GND
7 Ground (Green) Video GND
8 Ground (Blue) Video GND
9 Key (no pin) not connected
10 Synch Ground Video GND
11 Monitor ID0 not connected
12 Monitor ID1 not connected
13 Horizontal (Composite-) Synch Video Sync
14 Vertical Synch not connected
15 Monitor ID3 not connected

We have also provided trim-pots in case your display needs some input-sensitivity adjustments. Each trim-pot is clearly labelled and will provide individual color sensitivity adjustment (red, green, blue).

Test/Service Buttons Moreover, we have been providing buttons for Test and Service mode on the interface as well. Of course, these will only work if your arcade board does support these functions.
A red LED will indicate if a power supply (5 volts) is connected and active. On some switching power supplies you may see a pulsing LED if no arcade board is connected. This is perfectly okay, since swiching power supplies usually adjust themselves to the load attached.

An older revision (Rev.2) of our JAMMA Supergun/MAK interface is connected to a japanese SH-3 arcade gameboard (CAVE). Power supply, display and speaker are connected as well.

Conclusion The results are quite amazing - picture quality is superb on our multisync display and the control ports are fully functional without errors.
We are using our JAMMA Supergun/MAK interface whenever we need a hassle-free integration of components into cabinets. For example - we have been using our interfaces in all all of our Arcade Table Workshop creations as well.

Here is the good news for all do-it-yourself arcade cabinet project leaders: We are offering our remaining interface boards on a first-come, first-serve basis for 69,- € each (incl. VAT) (excluding packaging and postal fees, ask for details, please).
All boards are tested and working flawlessly. For questions, please refer to us via email. This is a private sale, so no returns or refunds, sorry.

If you are interested, please contact us via email at ofni.regit-repap@ybbob

Next steps? We have already been designing a set of small (AES/MVS-compatible) control panel PCBs for those who would like to create their own custom control panel and connect to our interface.

All references to the JAMMA standard refer to the JAMMA «First Edition».

Errors and omissions excepted. All descriptions and specifications are subject to change without notice.

Permalink December 8th, 2008

Arcade Custom PCBs - FAQ
Frequently Asked Questions

Some questions and answers regarding our JAMMA Supergun/MAK Interface PCB:

Does the interface boost the video signal output ("RGB VIDEO") of an attached arcade PCB?
No. This is not necessary since arcade PCBs usually feature a pretty strong video output signal.
What are these adjustment pots (trim-pots) "RED", "GREEN", "BLUE" good for?
You can adjust the video signal output of your aracde game boards to the input sensitivity of your connected display. The center position of the trim-pots is well-suited for most display types. In rare cases, you may want to adjust the sensitivity for each color. Turn the trim-pot clockwise to tone down the signal in case the color are over-saturated. Turn the trim-pot counter-clockwise to increase the signal in case the color is washed out and lacking contrast.
Nothing happens when I am pressing the "SERVICE" button, why?
Not all JAMMA-compatible arcade game boards do support the service button functionality. In fact, very few do. Sometimes, only a credit is added when pressing the service button. This used to help the service technician when servicing the arcade cabinet/game in the field. Please refer to the owner's manual of your arcade game board.
Nothing happens when I am pressing the "TEST" button, why?
Many older arcade game boards from the 80s and 90s do not have a test menu to change settings and options. Most older boards use DIP-switches which are located on the arcade game board itself to change settings. Please refer to the owner's manual of your arcade game board. Some newer arcade gameboards (e.g. some CAVE SH-3 boards) will require you to keep the test button pressed for at least two seconds before the test menu appears.
Can I connect the speaker output ("SPEAKER") to my amplifier or tv set?
No way! The signal is already amplified audio and should only be conencted to a speaker (8 ohms). Connecting the speaker output to other devices may result in damage to the arcade game board and/or the other devices.
Why isn't there any volume control for the speaker output ("SPEAKER")?
Every JAMMA-compatible arcade game board has an on-board audio amplifier with volume control already. Please refer to the owner's manual of your arcade game board for the location of the volume control. On very rare occasions, the audio volume can be adjusted via the game board's test menu.
I have been connecting the control panel PCB with the JAMMA interface (Rev.4) without arcade game board. Why doesn't the status LED light up on the control panel board?
You have to connect an arcade game board to the JAMMA interface (Rev.4) in order to activate the control ports ("PLAYER 1", "PLAYER 2"). Without a connected arcade game board and the proper detection of the JAMMA ground pins (1,2,A,B) and (27,28,e,f) respectively, all connected control panel PCBs remain inactive.
I have been connecting a non-JAMMA arcade game board via a JAMMA adapter to the JAMMA interface (Rev.4). Why doesn't the status LED light up on the control panel board? Why do buttons and joystick remain inactive?
The adapter (cable) for your non-JAMMA game board has not been built according to JAMMA specification. Most likely, the ground connection to the JAMMA pins 27,28,e,f is entirely missing. Please make sure that at least one of the JAMMA pins 27,28,e,f is connected to the arcade game board's ground conectors via the adapter (cable).
The metallic color of some of the vias (holes) has changed on the interface PCB. Why is this happening?
No worries, this is perfectly fine. The interface PCB has been manufactured according to ROHS compliance. Therefore, the metal on the PCB contains high traces of silver which causes the color change effect.

Some questions and answers regarding our control panel Interface PCBs:

I have been connecting the control panel PCB with the JAMMA interface (Rev.4) without arcade game board. Why doesn't the status LED light up on the control panel board?
You have to connect an arcade game board to the JAMMA interface (Rev.4) in order to activate the control ports ("PLAYER 1", "PLAYER 2"). Without a connected arcade game board and the proper detection of the JAMMA ground pins (1,2,A,B) and (27,28,e,f) respectively, all connected control panel PCBs remain inactive.
I have been connecting a non-JAMMA arcade game board via a JAMMA adapter to the JAMMA interface (Rev.4). Why doesn't the status LED light up on the control panel board? Why do buttons and joystick remain inactive?
The adapter (cable) for your non-JAMMA game board has not been built according to JAMMA specification. Most likely, the ground connection to the JAMMA pins 27,28,e,f is entirely missing. Please make sure that at least one of the JAMMA pins 27,28,e,f is connected to the arcade game board's ground conectors via the adapter (cable).

Permalink September 12th<, 2008


 

Our JAMMA Cabinet Projects:

Custom Arcade Coffee Table (JAMMA compatible) Arcade Table "Treasure Chest"
Not for sale!
Similar model available!
Custom Arcade Coffee Table (JAMMA compatible) Arcade Table "Red Dragon"
For sale!
Accepting offers!
Custom Arcade Coffee Table (JAMMA compatible) Arcade Table "Kyoto"
Not for sale!
Midway-style Arcade Cocktail Table with Neo Geo MV-4F Hardware Arcade Table "Neo Geo Cocktail"
Not for sale!
 

Our Arcade Custom PCBs:

JAMMA Interface PCB (MAK, Supergun) for your own projects JAMMA Supergun/MAK PCB
69,- € (incl. VAT)
RGB nach NTSC Video Encoder PCB for do-it-yourself projects RGB to NTSC
Video Encoder PCB
69,- € (inkl. VAT)
Interface PCB for do-it-yourself control panels with soldering pads Control panel PCB
18,- € (incl. VAT)
Interface PCB for do-it-yourself control panels with terminals Control panel PCB with terminals
21,- € (incl. VAT)